Welcome to Creatures of the Night! This is a play-by-post Roleplaying site, where three sentences are appreciated. This is based on supernatural Creatures of the Night, like ghosts, vampires, werewolves and much more.
 
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Cultures and Kingdoms



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Introductions

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The Main Island

 
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The Main Island

The Main IslandThe main island of the region with a wide arrange of landscapes and cities, mountains and valleys. Home to the four distinct species which rule the region.
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The Lesser Isles

 
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The Lesser Isles

The Lesser IslesThe two smaller chains of islands which border the main one to the north and the east.
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The Eastern Isle



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The Northern Isle



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Londs Kingdom

 
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Londs Kingdom

Londs KingdomThe large empire to the west, populated by mostly humans and follows the Londs family to whatever they decree
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City of Londs

City of LondsThe capitol city of the Londs empire, and home to the massive palace to which the family resides.
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Shelfer

ShelferThe mining town of the Londs, located at the base of the mountains in a deep forest.
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Doves

DovesThe large port city to the north of the empire, governed by private Dukes and Duchess'
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Clan Kilva

 
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Clan Kilva

Clan KilvaControlling the southern part of the island, this kingdom sits upon the mighty highlands and welcomes all races into its tribes.
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Kilva and Veno

Kilva and VenoThe sister cities at the westernmost part of the clans reach, with Kilva being the capital of said region, ruling over the clans.
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Loga

LogaThe coastal city of Loga, prized for its strong and robust warriors.
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Edens

EdensThe largest port city on the island, it dominates the shipping trade with its large bay and rivers that feed it.
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Tas-u

 
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Tas-u

Tas-uControlling the eastern side of the island as well as the Eastern Isle, this land of beasts have declared humans improper and a dangerous risk to their economy and structure
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Aingeal

AingealThe only city in the region, it straddles the river valleys and lies central for maintaining the genocide against humanity.
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Kumarae

 
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Kumarae

KumaraeThe northeastern part of the island is controlled by this kingdom, allowing many different trade routes and exports based on its wide variety of terrain.
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Injo

InjoThe capitol city of Kumarae, it sits along the ocean and allows for the massive trading routes to all of their smaller islands.
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Morrow

MorrowThe border city to the region of the western front. This city is known for its massive crime and corruption, but produces outstanding armor.
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Inq, Roq, and Cari

Inq, Roq, and CariThese three cities are arranged on the islands to the north of the mainland, allowing for a truly massive navy.
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Wildlands

 
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Wildlands

WildlandsThe northwestern territory which has no cities, and only crime, danger, and destruction.
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